Guess the flavor
Set out: Six numbered cups of juice, each a different fruit.
How to run it: Taste blindfolded in turn, and write every guess down before the next person takes the blindfold.
What to score: One point per fruit named correctly, and a bonus point for naming a mixed cup.
Scorecard showdown
Set out: Two teams, the same flight of samples and one printed card per team.
How to run it: Both teams score the same samples, then the totals are read out at the same moment.
What to score: The winning team total, and the widest disagreement between the two cards.
Elimination bracket
Set out: Eight snacks, or eight versions of one dish, drawn into pairs.
How to run it: Each round is a head-to-head taste, and the higher score goes through.
What to score: The bracket winner, with the semi-final scores read out as the runner-up list.
Price tag game
Set out: Four samples with the labels off, one of them the most expensive in the shop.
How to run it: Everyone ranks the samples by price before tasting, then tastes and ranks them again.
What to score: Points for the correct price order, and a bonus if the expensive sample won the tasting.
Odd one out
Set out: Four glasses of the same drink, one of them made slightly differently.
How to run it: Everyone tastes all four and names the odd glass, with the answer written down first.
What to score: Points for the right glass, and a second point for naming what changed.
Two kitchens
Set out: Two people cook the same dish, and nobody at the table says who made which.
How to run it: Score both plates on one card, then reveal the cooks.
What to score: The total and the winning cook, which is usually the loudest result of the night.
Blind ingredient hunt
Set out: One dish with five ingredients you can identify by taste, served in small bowls.
How to run it: Each taster writes the five ingredients from taste alone, in three minutes.
What to score: One point for every ingredient named correctly.
Speed round
Set out: Five small samples with a clock set to ten minutes.
How to run it: Everyone tastes and scores all five before the timer stops.
What to score: Who finished with a complete card, and the highest total of the round.
Kitchen quiz
Set out: Five dishes from five different places, plated without any packaging.
How to run it: Taste each one and write down which place you think it comes from.
What to score: One point per correct place, with the scorecard deciding any tie.
Smell-first menu
Set out: Four covered bowls, tasted only after the smell has been written down.
How to run it: Score the smell first, then taste, and keep both sets of numbers on the same card.
What to score: The points from the smell round, and how often the smell and the taste agreed.
Hot sauce ladder
Set out: Five numbered hot sauces with bread between each and water on the table.
How to run it: Put them in order of heat without looking at the labels, then reveal.
What to score: Points for the correct heat order, and a point for the sauce the table would buy.
The missing ingredient
Set out: Two versions of one dish, one of them with a familiar ingredient left out.
How to run it: Taste both and name the missing ingredient on the card.
What to score: Points for the right ingredient, and the version the table preferred.
The judge's round
Set out: One judge per round, tasting everything blind while the others watch.
How to run it: The judge writes a score first, then the table scores the same sample.
What to score: How close the table came to the judge, which is the round everybody argues about.